Valorant Episode 4, Act III is about to be released by Riot Games. The new Valorant season has a release date of April 27 and a launch time at. 14.00 BST. The new season is launched along with update 4.08, not to mention a new character and Battlepass. Needless to say, the Battlepass contains a host of new rewards, including the SYS Vandal, SYS Ax and Hue Shift Phantom. More details and early patch notes can be found below.
Fade is a Turkish agent who is able to identify the location of the enemies, just like his scout colleague Sova.
Her primary ability Haunt allows players to throw a bullet that reveals the location of the enemy’s agents trapped in its line of sight.
Fade also has a Prowler creative ability that seeks out enemy agents and leaves them temporarily myopic. Fade can also temporarily immobilize enemies with her Seize ability.
Episode 4, Act III Battlepass, on the other hand, will cost 1,000 VP, while also offering a free version.
Free items include Ragna-Rock Out Buddy, Look Behind You Spray, UltraBright Torch Buddy and Yellows on Rails Player Card.
According to producer Laura Baltzer, the developers wanted to create a skin line that appeals to as many fans as possible.
“Players who have been with us since launch may recognize a new bid for an old favorite with the .SYS line.
“This line has a Vandal, Bucky, Sheriff, Stinger, as well as a Melee. Our variant skinline for this pass is Coalition: Cobra, which has a more grounded look and feel. Finally, Hue Shift is for players who can’t choose between to have a pink or blue weapon equipped. “
In terms of patch notes, Riot Games has revealed some planned changes for Jett. This includes tweaks to Jett’s Tailwind and Dash.
• When you press the ability key, Jett activates a 12-second window after a short delay, where she has the power to jump immediately at the next button press.
• Her tailwind charge is lost whether she jumps or the window expires, but can still be recovered with two kills.
• We want her to retain as much aggressive power in the attack as possible, but reduce her defensive Up power.
• In general, we want Jett to have his power moments and be able to jump, but we also want a viable counterplay and for Jett players to be more thoughtful when using their abilities.