An Elden Ring data aminer has managed to make the game’s inaccessible colosseum content actually work.
Back in March, Souls game hacker Lance McDonald managed to look around the game’s locked colosseum locations and wondered if they would be used for DLC. Now YouTuber Sekiro Dubi has uploaded a video that apparently reveals the colosseum’s hidden Sites of Grace, location names and even fighting NPCs.
Sekiro Dubi used a map editor called DSMapStudio to effectively break into the Colosseum in the Leyndell area, see what was cut, and then reassemble it all, revealing that developer FromSoftware apparently intended to use it for actual gladiator fights.
So remember the Elden Ring “possible DLC” Colosseum, I made a little video a while ago? Sekiro Dubi made it ‘work’, it does not appear to be DLC, it is some strange clipped content where there were big enemies inside and fighting against each other? He made an entire video https://t.co/BynoC8SRsu
– Lance McDonald (@manfightdragon) April 23, 2022
The video shows a giant lion fighting a knight in the colosseum whose placeholder names were simply listed as “Old Lion of Arena” and “Gladiator Large”, respectively.
Sekiro Dubi also reveals an unnamed Site of Grace inside the area, and digging through Elden Ring’s network test files reveals a Stormveil Colosseum, meaning this one would probably just be the Leyndell Colosseum.
Another, unfinished Site of Grace can be found further inside the area, which was internally (and therefore unofficially) named as the “Return point Bonfire Reception desk”, where Bonfires is the Dark Souls equivalent of a Site of Grace.
Despite the new information, it is still unclear whether colosseums scattered across the world of Elden Ring are an abandoned part of the game that simply did not reach the final cut, or whether they are early versions of a potential DLC.
Limgrave Colosseum is guarded by an NPC attacker, and another NPC sitting outside asks why they can not enter. The Ritual Shield Talisman, available outside the Leyndell Colosseum, says the arenas are remnants of a bygone era, showing that FromSoftware certainly had a story for them in mind.
DLC, which takes the player back in time, is also a very common part of FromSoftware games. The original Dark Souls does exactly that in Artorias of the Abyss DLC, Bloodborne follows suit with The Old Hunters, and while it’s not DLC, Sekiro also has extensive sections set in the past.
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