Sony’s PS5 variable refresh rate feature is starting to roll out this week

Sony will begin rolling out support for the Variable Refresh Rate (VRR) feature for the PS5 via an update released this week, the company announced Monday.

“On HDMI 2.1 VRR-compatible TVs and PC monitors, the VRR dynamically synchronizes the screen refresh rate with the PS5 console’s graphical output,” Sony’s Hideaki Nishino said in a blog post. “This improves the visual performance of PS5 games by minimizing or eliminating visual artifacts, such as frame pacing and screen tearing issues.” The feature will be available globally.

A handful of games will receive VRR support “in the coming weeks,” according to Nishino’s blog:

  • Astro’s Legerum
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Fate 2
  • Devil May Cry 5 Special Edition
  • Dirt 5
  • Gudfald
  • Marvel’s Spider-Man remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Little Tina’s Wonderland
  • Tom Clancy’s Rainbow Six Siege
  • Middle-earth tribes

Insomniac’s James Stevenson said patches will roll out “very”Soon for his games.

Sony will also let you use VRR for games that do not support it. However, Nishino warns that “results may vary depending on the TV you are using, the game you are playing, and the visual mode you have selected for a particular game (if it supports multiple modes).”

Here you will find VRR in PS5’s settings.
Image: Sony

With the addition of VRR support, Sony is finally catching up with Microsoft’s Xbox Series X / S, both of which are capable of the feature. Sony said in March that the feature would be available soon.

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