PS5 VRR test shows massive FPS wins in certain games like Spider-Man and Ratchet & Clank

The much awaited PS5 VRR update went live a few days ago, finally allowing PlayStation 5 users to take advantage of their HDMI Variable Refresh Rate compatible screens with PS5 games.

YouTuber El Analista De Bits immediately sat down to test how the PS5 VRR works in practice. In terms of appearance, variable refresh rate enables significant FPS increases in certain games with the unlocked frame rate.

PS5 VRR updates live now for Ratchet & Clank: Rift Apart, DMC5, RE Village, Spider-Man Remastered & Miles Morales

For example, Insomniac’s Marvel’s Spider-Man Remastered goes up to 96 FPS when set to RT Performance Mode (rendered at dynamic 1440P resolution). Fidelity Mode, which runs in 4K resolution, also gets a marked boost from the locked 30FPS to an unlocked 50-59FPS, which will inevitably feel much smoother during gameplay.

The sequel to Marvel’s Spider-Man: Miles Morales shows a more modest boost that reaches 70 FPS or so with the unlocked frame rate in Performance Mode (Dynamic 2160P) or RT Performance Mode (Dynamic 1440P). This is probably due to the increased detail in the game, which taxes the PS5 more than the Spider-Man, which was originally conceived for the PlayStation 4.

On the other hand, the exclusive PlayStation 5 Ratchet & Clank: Rift Apart received a huge improvement with the PS5 VRR update, which reached 110 FPS when the frame rate is unlocked in RT Performance Mode. Fidelity Mode also gets a significant increase in images per. second, approaching 60 FPS from the previously locked 30 FPS, although on average it hovers around 50 FPS. Unlike Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart is not an open world game, which is probably why it left more performance on the table without the PS5 VRR enabled.

Resident Evil Village is apparently still locked at 60 frames per second for some reason, though El Analista De Bits says the notch and input delay are both reduced with variable refresh rate enabled.

Devil May Cry V Special Edition, on the other hand, is a good showcase example for the PS5 VRR. RT Graphics Mode (rendered at dynamic 1440P) goes up to 80 FPS (albeit with a lower average), while RT Performance Mode (rendered at 1080P) can reach up to 120 FPS in some cases.

Support for PS5 Variable Refresh Rate finally arrives this week, compatible games revealed

The PS5 VRR can also be activated throughout the system on currently unsupported games, such as Fortnite and Cyberpunk 2077. But as shown by HDTVTest’s Vincent Teoh, both games are still locked at 60 frames per second, which inevitably limits the inherent benefits of variable updating. rate. Hopefully Epic and CD Project RED can let players unlock the frame rate with upcoming patches.

Last but not least, Vincent Teoh also confirmed that PlayStation 5’s HDMI 2.1 bandwidth is still limited to 32 Gbps. As such, the PS5 will have to drop the color chrome resolution from RGB 4: 4: 4 to YCbCr4: 2: 2. Users should make sure to set their screens to Restricted instead of Auto or High to avoid black level mismatch and washed out colors.

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