Sony said it is trying to make its Playstation The VR2 experience is as living room-friendly as it gets, as it looks to carve out a niche for itself in a market dominated by wireless options like the Oculus Quest. In a Tuesday’s blog postexpanded senior product manager Yasuo Takahashi on how the company will achieve these goals.
Firstly The PlayStation VR2 will include a “transparent” view that lets users press a button to check out their surroundings through a front-mounted camera. This feature can be accessed via the function button on the headset or through the digital “Control Center”, which is also where users can adjust their overall play area on the fly.
The company also announces this the new system will use its built-in cameras to scan the room it’s in to fully adapt the playground space. The system should warn users if they are approaching the boundary of the play area, and it should save the play area in the system between sessions, that is, unless it detects that you have moved to a completely different location.
Takahashi also spoke up about the system’s broadcast capability. The system will apparently use a PS5 HD camera attached to the console to record users with a picture-in-picture view that will apparently include live streaming support for platforms like YouTube and Twitch.
In addition, Sony’s latest foray into VR will also include a “Cinematic Mode” that can display non-VR game content with the PS5 interface, as well as a “virtual cinema screen” of sorts at 1920X1080 with 24/60Hz and 120Hz as possible refresh rates. While the blog doesn’t include any images to show what this will look like in real life, the original PSVR also had one cinematic mode. The description makes it sound like something else video-in-VR modes on other devices.
Ever since Sony first hinted at its second edition VR headset has users wondering if the experience could possibly match or surpass what other companies are offering. When Sony last delivered details about this proprietary headset and controllers back in February, the company talked about the possibility of adjusting the distance between lenses, as well as the headset comfortable weight that Sony hopes will make you “Almost forget you’re using a headset or a controller.” Knowing how uncomfortable some users report feeling after extended VR gaming sessions is a good fit may be one of the biggest sticking points beyond the promises of 4000 x 2040 resolution, 90/120Hz refresh rates or eye tracking.
Although the system will reportedly rely on a single USB-C cable, Sony will have to compete with other “affordable” offerings such as the wireless Oculus Quest series and whatever the hell Apple decides to make if the tech giant can lowering its rumored $3,000 price tag.
The company still doesn’t have a launch date, and there are no details on pricing or what additional games might be coming to promote the new system’s launch. The original PSVR was priced around $399 when it first launched back in 2016.