PlayStation 5’s input lag problem is now slowly getting better in games like The King of Fighters 15

Despite the console’s more powerful hardware, the PlayStation 5 has struggled to keep up with even its predecessor in terms of input latency for combat games, but there is at least some progress in that regard.

With the version 1.34 update released earlier this month for The King of Fighters 15, SNK aimed to reduce the amount of delay in the game on PS5, and tests seem to confirm that the numbers are actually better now – even though they still not as low as you’d hope.

Input latency enthusiast Nigel ‘Noodalls’ Woodall recently re-measured KOF15’s layers across the PlayStation ecosystem with improved performance for PS5.

According to the experiments, Noodalls found that the PS5 version of KOF15 now has an average of 69.1ms or 4.15 frames of input layers.

It basically puts the ‘next gen’ console on par with the PlayStation 4 Pro version of the SNK fighter as well as the PS4 version running on PS5, both of which tested with 4.07 frames and 4.10 frames on average respectively .

When the game was first launched, Noodalls recorded that the PS5 version of KOF15 contained 90.67ms / 5.44 frames delay, so the developers have managed to shave around 1.3 frames off in a matter of months.

A change of just over 1/60 of a second may not seem like the big improvement, but hardcore combat players will tell you otherwise.

While all the PlayStation versions of KOF are in fundamental parity with each other now, the PS5 is unfortunately still lagging behind its current competition.

Noodalls has previously measured King of Fighters 15 on the Xbox Series X to have around 55.22ms / 3.3l frames input latency, and the PC version drove that number even lower to around 33ms / 1.98 frames.

Last month, Sony and Epic Games announced that they are investigating the input-layer differences in PS5 fighting games using Unreal Engine 4, which is most of them now, and are helping developers bring these numbers down.

It is unclear if these companies stepped in to help SNK with this update, or if the team found out for themselves, but it would not be the first time.

Guilty Gear Strive was launched in pretty much the same boat with Arc System Works lowering the PS5 and PS4 Pro entry delays late last year, though those numbers have been the same since.

While these updates are encouraging that fighters on the PS5 are slowly improving, the situation is disappointing that it still occurs at all when FGC has been dealing with these issues since PlayStation 3 (and probably before).

We’re very interested to see how upcoming titles like DNF Duel and Street Fighter 6 perform on PS5, given that the beta tests for the former showed the difference in delay and the latter using Capcom’s internal RE Engine instead of UE4.

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