It’s like Next-Gen Monster Hunter, except EA makes it

Gif: EA / Koei Tecmo / Kotaku

EA and Koei Tecmo team up to create one Monster hunter-style experience with Wild hearts, they revealed today. A two-and-a-half-minute debut trailer shows off lush environments, terrifying encounters, and some cool weapons. The game also seems to take cues from Koei Tecmo’s Monster Hunt Toukiden series, originally released on Vita and older generation PlayStation consoles. The new game is expected to launch in February.

That Wild hearts reveal trailer teases an untamed world of vicious monsters, with player characters equipping themselves with a variety of armor, swords, and weird magic-tech items that have a distinctive ancient-Japanese flair. It shows players sneaking up on the animals in tall grass, flying over them with cool technology and generally laying waste to beasts many times their own size. Monster hunter fans will be at home.

Watch the trailer here:

WILD HEARTS Official Reveal Trailer

In an exclusive interview with IGNdirector Kotaro Hirata acknowledged the similarity to the company’s previous monster hunting series, Toukiden. Experience building these games has laid the groundwork Wild heartsbut Hirata emphasized that the “hunting, combat system, world environments, and visual presentation” are unique to Wild hearts.

If you are not familiar with Toukiden, you are probably not alone. Created by Omega Force in 2013, the series premiered on PSP and the woefully neglected PlayStation Vita in Japan before Tecmo Koei brought it stateside a year later. Its sequel moved on to an open-world format and was released on PS3, PS4, Vita and Windows in the mid-2010s. If you were a fan of those games, this might be right up your alley, though the directors have stated that they hope to reach a wider audience this time around.

In contrast to Toukidensuccessor, Wild Hearts will make use of a “zone-based system,” instead of a completely open world. The game will also offer three-player co-op instead of four, apparently for balance and to facilitate not having to find an extra player.

Craftsmanship is an essential part of the experience. Named “Karakuri”, the directors describe its characteristics in the world as “an ancient technology that allows for the creation of extremely flexible and creative hunting areas.” talking with IGNthey were clear that this is a smaller scale than what you would see in eg. Fortnitewhen it comes to craftsmanship.

The game has been in development for the past four years, but as long as everything goes according to plan, you’ll be able to start hunting monsters in this wild world on February 17th. But on which platforms? It’s currently unknown, though PS5, Xbox Series X/S, and PC seem like the most likely destinations.

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