Dead Cells gets Assist Mode, which makes performance much easier

Challenging action roguelite Dead Cells has just gotten a lot easier, with Update 29 introducing a new Assist Mode menu where you can adjust a lot of settings to downplay the difficulty level without affecting performance.

The new Assist Mode menu offers a wealth of features that let you tailor the difficulty level to your liking and make Dead Cells performance much easier. These range from sliders that let you hit up to 80% off enemy health and damage to shifts that allow you to fully uncover each map and reboot from the last checkpoint after death, which the developers note “effectively already existed by to end the game when you die, now it’s just official. ” The Dead Cells patch notes include all the new features added by the latest update, including additional color, visibility, and sound accessibility features, as well as the usual array of balance updates and bug fixes. I was able to test performance interactions using Assist Mode, and we now have several accounts with performance that still unlocks normally while I use these options to make life a lot easier. Collecting boss stem cells and perfect kill rewards is reportedly also unaffected, but I haven’t had a chance to confirm yet. However, there seems to be some funky interactions with certain assists and performances – the performance to kill yourself with a lift did not appear to me with checkpoint respawns enabled, for example, so there may be others, but progress performance seems to be unaffected, then should be unlocked as usual.

Want to use Assist Mode to transform Dead Cells from a difficult ending to a relatively straightforward one? Let us know!

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